Class DebugDirectoryBuffer
- Namespace
- AsmResolver.PE.Debug.Builder
- Assembly
- AsmResolver.PE.dll
Provides a mechanism for building a debug directory in a portable executable (PE) file.
public class DebugDirectoryBuffer : ISegment, IOffsetProvider, IWritable
- Inheritance
-
DebugDirectoryBuffer
- Implements
- Inherited Members
Properties
CanUpdateOffsets
Determines whether this structure can be relocated to another offset or virtual address.
public bool CanUpdateOffsets { get; }
Property Value
ContentsTable
Gets the segment buffer that contains all the data streams referenced by the debug directory.
public ISegment ContentsTable { get; }
Property Value
IsEmpty
Gets a value indicating whether the buffer has no entries added to it.
public bool IsEmpty { get; }
Property Value
Offset
Gets the physical starting offset of the segment.
public ulong Offset { get; }
Property Value
Rva
Gets the virtual address relative to the beginning of the section that the segment is located in.
public uint Rva { get; }
Property Value
Methods
AddEntry(DebugDataEntry)
Adds a debug data entry to the buffer.
public void AddEntry(DebugDataEntry entry)
Parameters
entry
DebugDataEntryThe entry.
GetPhysicalSize()
Computes the number of bytes that the structure contains.
public uint GetPhysicalSize()
Returns
- uint
The number of bytes.
GetVirtualSize()
Computes the number of bytes the segment will contain when it is mapped into memory.
public uint GetVirtualSize()
Returns
- uint
The number of bytes.
UpdateOffsets(in RelocationParameters)
Assigns a new file and virtual offset to the segment and all its sub-components.
public void UpdateOffsets(in RelocationParameters parameters)
Parameters
parameters
RelocationParametersThe parameters containing the new offset information for the segment.
Write(BinaryStreamWriter)
Serializes the structure to an output stream.
public void Write(BinaryStreamWriter writer)
Parameters
writer
BinaryStreamWriterThe output stream to write the data to.